DC Field | Value | Language |
dc.contributor.author | Stitiuc, Irina | |
dc.date.accessioned | 2024-10-28T12:50:28Z | |
dc.date.accessioned | 2024-11-18T23:59:21Z | |
dc.date.available | 2024-10-28T12:50:28Z | |
dc.date.available | 2024-11-18T23:59:21Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | STITIUC, Irina. Virtual reality in psychiatry. In: MedEspera: the 10th Intern. Medical Congress for Stud. and Young Doctors, 24-27 April 2024: abstract book. Chișinău, 2024, p. 404. ISBN 978-9975-3544-2-4. | en_US |
dc.identifier.isbn | 978-9975-3544-2-4 | |
dc.identifier.uri | https://medespera.md/en/books?page=10 | |
dc.identifier.uri | https://repository.usmf.md/handle/20.500.12710/28809 | |
dc.description | Universitatea de Stat de Medicină şi Farmacie „Nicolae Testemiţanu”, Chişinău, Republica Moldova | en_US |
dc.description.abstract | Introduction. Virtual reality (VR) is a computer simulation, a collection of images and sounds
that form a real place or situation with which a person can interact using special electronic
equipment. It allows to create therapeutically beneficial scenarios that are almost impossible to
recreate in real life. These simulations give patients the confidence to deal with similar problems
in real life. VR is gaining popularity as a promising tool for treating mental illness.
Aim of study. The purpose of the study is to analyze current information about the effectiveness
of VR therapy in patients with mental disorders and identify areas of greatest effectiveness.
Methods and materials. Scientific articles from the PubMed and Google Scholar databases
published during 2019-2023 were used.
Results. Several meta-analyses have reported the effectiveness of VR interventions in the
treatment of various anxiety disorders and phobias (acrophobia, flying phobia, insect or animal
phobia). On the contrary, the results obtained in the treatment of social phobia are still
controversial and require further study. A meta-analysis of VR therapy for patients with PTSD
reported significant reductions in PTSD and depressive symptoms after treatment. The effect of
treatment lasted for 3–6 months. A meta-analysis of the treatment of compulsive overeating
disorder showed that VR therapy leads to a change in a person’s body image, increased selfesteem, and a decrease in compulsive overeating. These therapeutic effects lasted for about a year.
A meta-analysis including only 6 studies found that applying VR to depressed patients can reduce
the severity of their depression. Four studies examined different forms of VR in people with
psychosis and schizophrenia. There is no clear evidence for or against using VR to encourage
people with schizophrenia to take their medications.
Conclusion. Numerous studies provide evidence supporting the beneficial effects of VR therapy
for several mental disorders. It is necessary to test how effective and safe VR therapy is compared
to traditional treatment, and to establish the parameters of VR treatment that would be optimal for
functional improvement in real life, and to identify the elements necessary for treatment. The
problem with the availability of this type of therapy has remained relevant, mainly due to the high
cost of developing a new clinical VR application and expensive technical support. | en_US |
dc.publisher | Instituţia Publică Universitatea de Stat de Medicină şi Farmacie „Nicolae Testemiţanu” din Republica Moldova | en_US |
dc.relation.ispartof | MedEspera: The 10th International Medical Congress for Students and Young Doctors, 24-27 April 2024, Chișinău, Republic of Moldova | en_US |
dc.subject | mental health | en_US |
dc.subject | psychiatry | en_US |
dc.subject | meta-analysis | en_US |
dc.title | Virtual reality in psychiatry | en_US |
dc.type | Other | en_US |
Appears in Collections: | MedEspera 2024
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